Programming iOS 9: Dive Deep into Views, View Controllers, by Matt Neuburg

By Matt Neuburg

If you’re grounded within the fundamentals of fast, Xcode, and the Cocoa framework, this ebook offers a established rationalization of all crucial real-world iOS app elements. via deep exploration and copious code examples, you’ll easy methods to create perspectives, control view controllers, and upload beneficial properties from iOS frameworks.

Stay up to date on iOS nine strategies, resembling the hot structure constraint notation, extended UIKit dynamics, revised unwind segues, iPad multitasking, and the Contacts framework. All instance code is on the market on GitHub that you should obtain, examine, and run.

• Create, organize, draw, layer, and animate perspectives that reply to touch
• Use view controllers to control a number of interface screens
• grasp interface sessions for scroll perspectives, desk perspectives, textual content, popovers, break up perspectives, net perspectives, and controls
• Dive into frameworks for sound, video, maps, and sensors
• entry consumer libraries: track, pictures, contacts, and calendar
• comprehend additional themes, together with documents, networking, and threads

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Additional resources for Programming iOS 9: Dive Deep into Views, View Controllers, and Frameworks

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If your app can display views on an external screen, you’ll create an additional UIWindow to contain those views; but in this chapter I’ll behave as if there were just one screen, the device’s own screen, and just one window. The app’s window must initially fill the device’s screen. This is ensured by setting the window’s frame to the screen’s bounds as the window is instantiated. bounds) New in iOS 9, it’s sufficient to instantiate UIWindow with no frame; the screen’s bounds will be assigned to the window’s frame for you: let w = UIWindow() The window must also persist for the lifetime of the app.

Either all views instantiated from a nib use autolayout or they all use autoresizing. xib files) and then load and combine them at runtime. Constraints An autolayout constraint, or simply constraint, is an NSLayoutConstraint instance, and describes either the absolute width or height of a view or a relationship between an attribute of one view and an attribute of another view. In the latter case, the attributes don’t have to be the same attribute, and the two views don’t have to be siblings (subviews of the same superview) or parent and child (superview and subview) — the only requirement is that they share a common ancestor (a superview somewhere up the view hierarchy).

For example, the size classes on an iPhone reflect the orientation of the app — which can change as the app rotates in response to a change in the orientation of the device. traitCollection. It is also possible to create a trait collection yourself. ) Oddly, however, you can’t set any trait collection properties directly; instead, you form a trait collection through an initializer that determines just one property, and if you want to add further property settings, you have to combine trait collections by calling init(traitsFromCollections:).

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