J2ME Game Programming by Geetanjali Arora, Sai Kishore

By Geetanjali Arora, Sai Kishore

Have you noticeable a player's eyes remove darkness from as they discover the worlds that you've got created on your video games? when you've got, then video game improvement most likely has you hooked firmly in its seize! If you've got by no means taken your video games past the computer, now could be the time! "J2ME online game Programming" is a hands-on consultant that teaches you the way to create video games for micro-devices. you will be surprised at simply how cool the video games you create can glance and play. Focusing totally on cellular phone online game production, you will bounce correct in and create your individual video games as you're employed your means in the course of the booklet. the idea has without doubt crossed your brain that it'd be great to make a few funds off of this cool pastime of yours. J2ME deals actual chance to learn out of your video games. learn the way you could earn profit out of your video games by means of taking them to marketplace. in case you have a easy knowing of Java, then you are ready to discover all that "J2ME video game Programming" has to provide!

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Extra resources for J2ME Game Programming

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Target Devices MIDs aren't the most capable of computers, and I'm probably using the term computer a little loosely here. MIDs are highly portable, uncoupled devices that always compromise functionality for form. The MIDP specifications reflect this by setting a lowest-common-denominator target platform that can be met by a broad range of handheld devices, especially mobile phones. The MIDP sets target characteristics that MIDs should (and generally do) meet. There are both hardware and software specifics, both of which I will discuss in more detail in just a moment.

JVM Differences The CLDC reference implementation incorporates a revised virtual machine known as the KVM. As you can imagine, the KVM lacks some of the features of its big brother, the J2SE JVM. The primary features that are not available as part of the KVM and its included libraries are  Weak referenceslets you keep a reference to an object that will still be garbage collected.  Reflectionthe power to "look into" code at runtime.  Thread groups and daemon threadsadvanced thread control (rarely used).

The MIDP specifications reflect this by setting a lowest-common-denominator target platform that can be met by a broad range of handheld devices, especially mobile phones. The MIDP sets target characteristics that MIDs should (and generally do) meet. There are both hardware and software specifics, both of which I will discuss in more detail in just a moment. Target Hardware Environment As you can see in the following list, the characteristics of the target devices are extremely limited. The screens are tiny, the memory is forgettable, and the CPUs move about as fast as I do on a Monday morning.

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